LAST BURN
Master gravity. Conserve propellant. Stick the landing.
A physics arcade game inspired by the challenge of Lunar Lander, with an identity of its own.
Play Last Burn ↗Arcade instincts. Original worlds. We make the games we want to play—and put everything into how they feel.
A browser game from the studio. A small craft, a hostile landscape, and one very important touchdown.
Master gravity. Conserve propellant. Stick the landing.
A physics arcade game inspired by the challenge of Lunar Lander, with an identity of its own.
Play Last Burn ↗Our flagship original projects. Early creative directions, with plenty still to discover.
Build beneath the surface. Prepare for what comes above it. A bunker survival vision connecting infrastructure, survivors, and defense.
A small orchard with a story of its own. Grow figs, explore artisan products, and imagine a business rooted in community—inspired by Chapel’s real garden.
Illustrative artwork above represents creative direction, not in-game assets. Working titles; gameplay, scope and release timing remain open.
Compact concepts built around motion, skill, and the irresistible urge to try one more time.
Kinetic brick destruction. Our first selected development-pipeline benchmark.
Spaceflight with inertia, fragmentation, and satisfying physical consequences.
Bouncing threats and two players sharing one increasingly lively arena.
Spin the environment. Navigate gravity, momentum, and mechanical obstacles.
Also in the wider portfolio: Project Q, Ricochet, Frostshift, and other original explorations. Concept listings are not release announcements.
Making games is almost as much fun as playing them. Kinetic Arcade Studios is Chapel’s independent creative home: a place for arcade instincts, original worlds, and the ideas that refuse to leave his head.
We explore AI-assisted development, learn through real experiments, and keep player experience at the center. The aim is simple: make it our own, make it feel right, and finish games worth playing.
Follow our work on itch.io and X. No hype calendar—just a studio taking shape, one game at a time.