Independent games. Personal obsession.

Made to
move you.

Arcade instincts. Original worlds. We make the games we want to play—and put everything into how they feel.

MOTION.IMPACT.MAYHEM.MAKE IT COUNT.
01 / Ready to play

Start with a landing.

A browser game from the studio. A small craft, a hostile landscape, and one very important touchdown.

Play in your browser

LAST BURN

Master gravity. Conserve propellant. Stick the landing.

A physics arcade game inspired by the challenge of Lunar Lander, with an identity of its own.

Physics arcadeBrowserPrecision flying
Play Last Burn ↗
02 / Bigger worlds, personal roots

Two very different ambitions.

Our flagship original projects. Early creative directions, with plenty still to discover.

Flagship original / Design exploration

Project Bastion

Build beneath the surface. Prepare for what comes above it. A bunker survival vision connecting infrastructure, survivors, and defense.

Flagship original / Concept exploration

Project FIG

A small orchard with a story of its own. Grow figs, explore artisan products, and imagine a business rooted in community—inspired by Chapel’s real garden.

Illustrative artwork above represents creative direction, not in-game assets. Working titles; gameplay, scope and release timing remain open.

03 / The Kinetic Arcade Collection

Old-school spark.
Our own spin.

Compact concepts built around motion, skill, and the irresistible urge to try one more time.

01 / BREAK & BUILD

Brickstorm

Kinetic brick destruction. Our first selected development-pipeline benchmark.

02 / THRUST & DRIFT

Driftfire

Spaceflight with inertia, fragmentation, and satisfying physical consequences.

03 / SPLIT & SURVIVE

Shatterstorm

Bouncing threats and two players sharing one increasingly lively arena.

04 / ROTATE & REACT

Gyroshift

Spin the environment. Navigate gravity, momentum, and mechanical obstacles.

Also in the wider portfolio: Project Q, Ricochet, Frostshift, and other original explorations. Concept listings are not release announcements.

04 / The people behind the play

Built from
what we love.

Making games is almost as much fun as playing them. Kinetic Arcade Studios is Chapel’s independent creative home: a place for arcade instincts, original worlds, and the ideas that refuse to leave his head.

We explore AI-assisted development, learn through real experiments, and keep player experience at the center. The aim is simple: make it our own, make it feel right, and finish games worth playing.

Follow our work on itch.io and X. No hype calendar—just a studio taking shape, one game at a time.

Creative exploration

This is a concept preview, not a playable release or a promised feature list.